<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2038827149599149333</id><updated>2011-11-27T18:55:29.163-05:00</updated><title type='text'>3D Game and Animation Design Studio  by  Suk Won  YOO</title><subtitle type='html'>This blog offers useful information about how to make game and animation designs using Photoshop, 3D Studio Max, and also Unreal and Source game engines</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://3dgads.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2038827149599149333/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://3dgads.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>3D GADS</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>5</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2038827149599149333.post-4005862537130468649</id><published>2009-11-13T13:09:00.000-05:00</published><updated>2009-11-13T13:09:37.200-05:00</updated><title type='text'>Texture Tutorial #03:  How to create seamless texture</title><content type='html'>in progress now...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2038827149599149333-4005862537130468649?l=3dgads.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2038827149599149333/posts/default/4005862537130468649'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2038827149599149333/posts/default/4005862537130468649'/><link rel='alternate' type='text/html' href='http://3dgads.blogspot.com/2009/11/texture-tutorial-03-how-to-create.html' title='Texture Tutorial #03:  How to create seamless texture'/><author><name>3D GADS</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-2038827149599149333.post-6921331913714392719</id><published>2009-11-03T18:07:00.068-05:00</published><updated>2009-11-13T14:19:15.660-05:00</updated><title type='text'>Texture Tutorial #02:  How to create metallic texture II</title><content type='html'>&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp; In the previous tutorial #1, simple metallic texture has been made. In this second tutorial, a little better shaped metallic texture will be created. some new steps will be added at the end.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Step 01) Execute Photoshop program, and then select menu File&amp;nbsp;&amp;gt; New command. Then, New window is shown. Set Size = 512x512, Resolution = 72, Color Mode = RGB, and then click OK button.&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_eqsQiVqCy5E/Sv2pxgzq28I/AAAAAAAAACc/MNsBjPzoGUc/s1600-h/Metallic_02_01.JPG" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" sr="true" src="http://4.bp.blogspot.com/_eqsQiVqCy5E/Sv2pxgzq28I/AAAAAAAAACc/MNsBjPzoGUc/s400/Metallic_02_01.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Step 02) Select Fore Color on left Tool Bar. Set the Fore Color = RGB(128, 128, 128).&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_eqsQiVqCy5E/Sv2p-UHMp3I/AAAAAAAAACk/Na7tc8c5fA0/s1600-h/Metallic_02_02.JPG" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" sr="true" src="http://1.bp.blogspot.com/_eqsQiVqCy5E/Sv2p-UHMp3I/AAAAAAAAACk/Na7tc8c5fA0/s400/Metallic_02_02.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Step 03) Insert new layer using Create New Layer command, and then paint whole texture area with Fore Color using Paint Bucket Tool on the left Tool Bar.&lt;/span&gt;&lt;a href="http://3.bp.blogspot.com/_eqsQiVqCy5E/Sv2rPcK--3I/AAAAAAAAACs/kSf17hh5upo/s1600-h/Metallic_02_03.JPG" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" sr="true" src="http://3.bp.blogspot.com/_eqsQiVqCy5E/Sv2rPcK--3I/AAAAAAAAACs/kSf17hh5upo/s400/Metallic_02_03.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Step 04) Select menu Filter&amp;nbsp;&amp;gt; Noise&amp;nbsp;&amp;gt; Add Noise filter.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_eqsQiVqCy5E/Sv2redhhFMI/AAAAAAAAAC0/IDJsMGVVr0I/s1600-h/Metallic_02_04.JPG" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" sr="true" src="http://2.bp.blogspot.com/_eqsQiVqCy5E/Sv2redhhFMI/AAAAAAAAAC0/IDJsMGVVr0I/s400/Metallic_02_04.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Step 05) Add Noise window is shown. Set Amount =&amp;nbsp;10 and Distribution = Gaussian.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_eqsQiVqCy5E/Sv2rsR3ruOI/AAAAAAAAAC8/H3-7EQR_0fY/s1600-h/Metallic_02_05.JPG" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" sr="true" src="http://4.bp.blogspot.com/_eqsQiVqCy5E/Sv2rsR3ruOI/AAAAAAAAAC8/H3-7EQR_0fY/s400/Metallic_02_05.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Step 06) Select menu Filter&amp;nbsp;&amp;gt;&amp;nbsp;Blur&amp;nbsp;&amp;gt; Motion Blur filter.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_eqsQiVqCy5E/Sv2r056lcuI/AAAAAAAAADE/MJETGrUwLLQ/s1600-h/Metallic_02_06.JPG" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" sr="true" src="http://4.bp.blogspot.com/_eqsQiVqCy5E/Sv2r056lcuI/AAAAAAAAADE/MJETGrUwLLQ/s400/Metallic_02_06.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Step 07)&amp;nbsp;Motion Blur&amp;nbsp;window is shown. Set Angle = 0 and Distance = 20.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_eqsQiVqCy5E/Sv2r9hNeNsI/AAAAAAAAADM/gdV_y819MIU/s1600-h/Metallic_02_07.JPG" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" sr="true" src="http://4.bp.blogspot.com/_eqsQiVqCy5E/Sv2r9hNeNsI/AAAAAAAAADM/gdV_y819MIU/s400/Metallic_02_07.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Step 08) For reference, if Angle value&amp;nbsp;is increased, diagonal lines&amp;nbsp;are generated.&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_eqsQiVqCy5E/Sv2sOxEuT0I/AAAAAAAAADc/M7-WZMnnXh4/s1600-h/Metallic_02_08.JPG" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" sr="true" src="http://1.bp.blogspot.com/_eqsQiVqCy5E/Sv2sOxEuT0I/AAAAAAAAADc/M7-WZMnnXh4/s400/Metallic_02_08.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Step 09) For reference, if Distance value is decreased, shorter line segments&amp;nbsp;are generated.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_eqsQiVqCy5E/Sv2sEt5suWI/AAAAAAAAADU/zXD7tMw87yQ/s1600-h/Metallic_02_09.JPG" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" sr="true" src="http://2.bp.blogspot.com/_eqsQiVqCy5E/Sv2sEt5suWI/AAAAAAAAADU/zXD7tMw87yQ/s400/Metallic_02_09.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Today, Add Noise filter and Motion Blur filter were used to create a metallic texture. In next tutorial, a seamless texture will be created.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2038827149599149333-6921331913714392719?l=3dgads.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2038827149599149333/posts/default/6921331913714392719'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2038827149599149333/posts/default/6921331913714392719'/><link rel='alternate' type='text/html' href='http://3dgads.blogspot.com/2009/11/texture-tutorial-02-how-to-create.html' title='Texture Tutorial #02:  How to create metallic texture II'/><author><name>3D GADS</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_eqsQiVqCy5E/Sv2pxgzq28I/AAAAAAAAACc/MNsBjPzoGUc/s72-c/Metallic_02_01.JPG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-2038827149599149333.post-7407286545058031475</id><published>2009-10-27T13:04:00.012-04:00</published><updated>2009-11-03T18:28:23.525-05:00</updated><title type='text'>Texture Tutorial #01:  How to create metallic texture I</title><content type='html'>&lt;span style="font-size: medium;"&gt;&amp;nbsp; Metallic texture is one of the most useful textures in 3D games. &amp;nbsp;I will create simple metallic texture using Add Noise filter.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;Step 01)&amp;nbsp; Execute Photoshop &lt;span style="font-size: small;"&gt;program&lt;/span&gt;, and then select menu File &amp;gt; New command. &lt;/span&gt;&lt;span style="font-size: medium;"&gt;Then, New window is shown.&amp;nbsp;Set Size = 512x512, Resolution = 72, Color Mode = RGB, and then click OK button.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_eqsQiVqCy5E/SvC7LjpeHdI/AAAAAAAAABc/hG3KUsKSER4/s1600-h/Metallic_01_01.JPG" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_eqsQiVqCy5E/SvC7LjpeHdI/AAAAAAAAABc/hG3KUsKSER4/s400/Metallic_01_01.JPG" vr="true" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;Step 02)&amp;nbsp; Select Fore Color on left Tool Bar.&amp;nbsp; Set the Fore Color = RGB(128, 128, 128).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_eqsQiVqCy5E/SvC7kYTTkbI/AAAAAAAAABk/KlcIWIeQzL4/s1600-h/Metallic_01_02.JPG" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_eqsQiVqCy5E/SvC7kYTTkbI/AAAAAAAAABk/KlcIWIeQzL4/s400/Metallic_01_02.JPG" vr="true" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;Step 03)&amp;nbsp; Insert new layer using Create New Layer command, and then paint whole texture area with Fore Color using Paint Bucket Tool on the left Tool Bar.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_eqsQiVqCy5E/SvC77ZNPvwI/AAAAAAAAABs/gyHgPisXwiY/s1600-h/Metallic_01_03.JPG" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_eqsQiVqCy5E/SvC77ZNPvwI/AAAAAAAAABs/gyHgPisXwiY/s400/Metallic_01_03.JPG" vr="true" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;Step 04)&amp;nbsp; Select menu Filter &amp;gt; Noise &amp;gt; Add Noise filter.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_eqsQiVqCy5E/SvC8DY-hcMI/AAAAAAAAAB0/p6pDc5FTzpY/s1600-h/Metallic_01_04.JPG" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_eqsQiVqCy5E/SvC8DY-hcMI/AAAAAAAAAB0/p6pDc5FTzpY/s400/Metallic_01_04.JPG" vr="true" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;Step 05)&amp;nbsp; Add Noise window is shown.&amp;nbsp; Set Amount = 4 and Distribution = Gaussian.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_eqsQiVqCy5E/SvC8OfsTvWI/AAAAAAAAAB8/EsG7NrEa8yU/s1600-h/Metallic_01_05.JPG" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_eqsQiVqCy5E/SvC8OfsTvWI/AAAAAAAAAB8/EsG7NrEa8yU/s400/Metallic_01_05.JPG" vr="true" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;Step 06)&amp;nbsp; For reference,&amp;nbsp;Distribution = Uniform generates equally distributed noise.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_eqsQiVqCy5E/SvC8XHCLr7I/AAAAAAAAACE/5RgaNQOsIto/s1600-h/Metallic_01_06.JPG" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_eqsQiVqCy5E/SvC8XHCLr7I/AAAAAAAAACE/5RgaNQOsIto/s400/Metallic_01_06.JPG" vr="true" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;Today, Add Noise filter was used to create a simple metallic game texture. Next tutorial will use two filters to create more interesting metallic texture.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_eqsQiVqCy5E/SvC8g7M1sII/AAAAAAAAACM/YmatYxQMWO0/s1600-h/Metallic_01_07.JPG" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_eqsQiVqCy5E/SvC8g7M1sII/AAAAAAAAACM/YmatYxQMWO0/s400/Metallic_01_07.JPG" vr="true" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2038827149599149333-7407286545058031475?l=3dgads.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2038827149599149333/posts/default/7407286545058031475'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2038827149599149333/posts/default/7407286545058031475'/><link rel='alternate' type='text/html' href='http://3dgads.blogspot.com/2009/10/texture-tutorial-01-how-to-create.html' title='Texture Tutorial #01:  How to create metallic texture I'/><author><name>3D GADS</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_eqsQiVqCy5E/SvC7LjpeHdI/AAAAAAAAABc/hG3KUsKSER4/s72-c/Metallic_01_01.JPG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-2038827149599149333.post-6737093059498546595</id><published>2009-10-23T12:52:00.020-04:00</published><updated>2009-11-03T17:43:55.098-05:00</updated><title type='text'>Introduction to 3D Game Texture Design</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-size: medium;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span style="font-size: medium;"&gt;&amp;nbsp;I think that the best way to make 3D game textures is &amp;nbsp; 1) to take real images and then 2) to use Photoshop program to modify these real images. However in some cases, I create game textures using Photoshop.&amp;nbsp;I also use Photoshop for drawings with Wacom tablet. Any way, Photoshop is very powerful program for me to create or modify game textures.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-size: medium;"&gt;&amp;nbsp;&amp;nbsp;In this game texture design section, I will demonstrate how to create some useful textures in games using Photoshop.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="background-color: yellow;"&gt;&lt;span style="font-size: medium;"&gt;LIST &amp;nbsp;OF &amp;nbsp;TUTORIALS&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-size: medium;"&gt;Tutorial #01: &amp;nbsp;How to create metallic texture I&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-size: medium;"&gt;Tutorial #02:&amp;nbsp; How to create metallic texture II&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2038827149599149333-6737093059498546595?l=3dgads.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2038827149599149333/posts/default/6737093059498546595'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2038827149599149333/posts/default/6737093059498546595'/><link rel='alternate' type='text/html' href='http://3dgads.blogspot.com/2009/10/click-to-here-for-enlarged-image.html' title='Introduction to 3D Game Texture Design'/><author><name>3D GADS</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-2038827149599149333.post-6546031720035398452</id><published>2009-10-21T14:45:00.013-04:00</published><updated>2009-10-23T18:15:40.394-04:00</updated><title type='text'>Saying hello to every one in this blog</title><content type='html'>&lt;span style="font-size: medium;"&gt;&amp;nbsp;&amp;nbsp;To every one in this blog&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;&amp;nbsp;&amp;nbsp;How do you do?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;&amp;nbsp;&amp;nbsp;This is my first post, and I am happy to meet you here.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;&amp;nbsp;&amp;nbsp;I opened this blog because I want to share some useful information about how to make game and animation designs using Photoshop, 3D Studio Max, and game engines.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;&amp;nbsp;&amp;nbsp;I have studied 3D game and animation designs several years.&amp;nbsp;I am now a vendor as a game designer on BlackBerry smart phone, and also I am making games using Unreal Engine 2.5, Unreal Engine 3.0, and Source Engine. As you know, these game engines were used to make military shooting games like Unreal Tournament 2004, Gears of War, Unreal Tournament 3, and also Counter Strike and Half life series.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;&amp;nbsp;&amp;nbsp;From now on, I will build up this blog as much as I can.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;&amp;nbsp;&amp;nbsp;I hope that this blog is useful for your studying game and animation designs.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;&amp;nbsp;&amp;nbsp;Sincerely yours,&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: medium;"&gt;&amp;nbsp;&amp;nbsp;From&amp;nbsp;&amp;nbsp; Suk Won&amp;nbsp; YOO&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2038827149599149333-6546031720035398452?l=3dgads.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2038827149599149333/posts/default/6546031720035398452'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2038827149599149333/posts/default/6546031720035398452'/><link rel='alternate' type='text/html' href='http://3dgads.blogspot.com/2009/10/saying-hello-to-every-one-in-this-blog.html' title='Saying hello to every one in this blog'/><author><name>3D GADS</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry></feed>
